![]() My primary campaign world was inspired in equal parts by the Mongo of Flash Gordon and the Rann of Adam Strange. Typical ablity scores: Str 9, Dex 12, Con 13, Int 11, Wis 14, Cha 21Īs Lightfoots and Tallfellows plus an additional +4 natural bonus to AC (the translucent skin is not fragile!) Most importantly, one Dracoling mate is required to produce a gemstone hatchling. They aid in defense and provide anoniminity for the dragons. ![]() They have a symbiotic relationship with most of the breeds of gemstone dragons providing them with companionship and comfort. The most significant physical difference between Dracolings and Tallfellows is that a Dracoling's skin is almost translucent. Their beauty is almost appalling (saving throw applies). Their eyes are the color and brilliance of gems. Their hair is universally golden, straight and long. Physically, they most resemble Tallfellows. This subrace of halflings is reputed to be the result of an odd intermingling of halfling, elven and dragon ancestry. Preferred class: Fighter (sailor) or Sorcerer. More closely related to Aquatic Elves than other subraces, Briny Elves have an air sac rather than gills which allows them to store up to 4 hours of air (1d4)Ĭan speak with sea mammals (whales, dolphins, etc.)Ĭan cast Obscuring Mist at will as a supernatural ability which moves with the caster (or his ship) and cannot be blown away by anything less than a typhoon, though fire-based attacks are effective. Proficient with scimitar, rapier, dagger, ranseur, trident and all crossbows Typical ablity scores: Str 13, Dex 12, Con 11, Int 9, Wis 10, Cha 11 Their eyes are bright and piercing, blue to green. They tend toward silver or golden hair with a greenish or bluish tint to it. They tend to be slightly shorter, but stockier than High Elves with a ruddy complexion. The only contact with them is sometimes when one of their "wave cutters" appears off a foreign port to trade. They are as reclusive as Grey Elves, or more so. I do have two variant NPC races:Īlso known as Nautical Elves or amongst themselves, Sea Elves, these are the sailors of Elfdom. IMW, I only allow traditional D&D PC races, except half-orcs, who are killed at birth. Each clan has many "sub-clans" or septs.Īboleth.Clan Mirrormurkīainligor.Clan Bloodwhisperīeholder.Clan Fellglanceĭerro.Clan Earthbore, Rockmind septĭrow.Clan Venomsongĭuergar.Clan Earthbore I've combined most of the intelligent races of the Underdark under the heading of dark elf, so the drow are "brothers" to duergar, illithids, what have you. Basically, humans with the Creature Catalog's dire template applied that live in the forests.Īlso, the drow of my world are only a fraction of the dark elven race. The gnolls IMC all have the dire template (see below) added. ![]() (Yeah, I mercilessly lifted M:tG's Nantuko) BTW, can anyone think of a better name? Trine just isn't cutting it. Trine (name tentative): Think thri-kreen, with druid as a preferred class. Tiefling: Many of the human, elven, and orcish inhabitants of the Dark Hegemony (the "big baddie" in my world) are tieflings.ĭwerrow: A lightly built variant on the dwarf motif, rumored by many to be crossbreeds between dwarves and a long-extinct race called "halflings". Lizardman: As vypanse, they inhabit "India". Inhabitants of the nation known as Triath. ![]() Half-Elf: Rare crossbreeds between grugach and humanity. Genasi (all): Found mostly in shamanic areas of the world ("Africa", "Mongolia", parts of "Scandinavia"). The rest exiled themselves to the Plane of Faerie. The dwarves of Teraksheim struggle for their very survival against a horde of shambling undead those of Skagsheim are a brutal military dictatorship that's harnessed the power of steam and gunpowder.Įlf: Of all the elves, only the grugach variety is usually available to PCs. Human: The most widespread race of Dendain (my campaign world).ĭwarf: Split into two camps. I was just curious as to what new races you include in your world and what roles they play - or for your home variants on standard races.
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